I started this with a concept in mind . . . but then got disctracted with a physics bug, which led to playing with physics settings and never following the plan.
Game playable in browser
Boxing match is about to begin . . .
Panic! What's going on? Why are the fans fleeing in fear?
It turns out the zombie apocalypse is starting right now. Box your way to safety!
Of course, the development didn't get far enough to see any of this plot.
Controls are shown on the screen. You can click the icons or use the keyboard.
I was trying to make a really simple boxing game, actually in a day, or one sitting, one of my "day games".
Then I decided to add zombies, thought that might be more fun than boxer vs boxer. I wanted a zombie's head to bob or whiplash back from impact. For some reason I tried to use actual physics to do this instead of an animation. I was attempting to make a fixed joint at the neck, between head and body.
Well, something went wrong and one thing led to another, instead of fixing the physics I was testing ways to make it more extreme and crazy.
You saw the result.
One note, there are actually combos built into the game. Things like 1-2, 1-1-2, 1-2-1 . . . I think 17 of them in total, but my code is a bit confusing to look back to this late, ha.
Combos basically let you punch faster. If you aren't following a combo then there is a small pause before you can throw another punch. Ducking are included in some combos.